About Myself

This page is dedicated to my history in digital skills and the path that led me to where I am today.

The Spark

When I was 13 years old, programming seemed like a form of magic. Driven by curiosity, I began exploring the realm of AI to assist my understanding. Initially, my focus was purely on the result—building applications—rather than the fundamental theory.

That perspective shifted at age 15. As I delved into cybersecurity and systems architecture, I realized the importance of foundational knowledge. I moved away from reliance on AI and began engineering basic Python applications independently.

Systems & Low-Level Engineering

This curiosity naturally evolved into lower-level languages like C++ and NASM (Assembly). I developed utility software, including anomaly scanners operating at deep system levels (Ring -2/System Management Mode) and automated removal tools for unwanted software.

The Transition to Game Development

I pride myself on my ability to digest complex information rapidly. Seeking a new challenge, I turned my attention to Game Development. Despite initial skepticism from peers, I remained undeterred.

I downloaded Unreal Engine and, in just two weeks, progressed from navigating the viewport to designing AA+ quality maps. As my projects grew in complexity, visual scripting (Blueprints) became a limitation. I returned to C++ to optimize my projects, learning through official documentation and technical literature.

Multilingual Programming

Believing that versatility is key to engineering, I asked myself: "What good is a developer who is a one-trick pony?" I subsequently added C# to my repertoire in under seven weeks.

Today, I am a multilingual programmer and 3D artist. From my early days as a hobbyist to a disciplined developer, my journey reflects one core truth: I am a rigorous self-learner dedicated to continuous improvement.